Stargate SG-1 3×22: Nemesis (1)
The episode opens with Daniel Jackson confined to the infirmary recovering from an appendectomy. The rest of team is told to take a vacation. O’Neill wants to go fishing and Carter wants to stay on base to work on a project. As O’Neill is leaving he is suddenly transported to Thor’s ship where he encounters many mechanical spiders. When he finds Thor he is informed these are replicators, an even greater enemy to the Asgard than the Goa’uld. He tells O’Neill that they (Asgard) need his help to defeat them.
Stargate SG-1 3×21: Crystal Skull
While visiting a new world, the team discovers a huge pyramid, empty but for a central platform above a vast abyss, accessible by a single walkway. Upon the platform is a skull fashioned from pink crystal, that Daniel cannot resist looking into - at which point he disappears. Unable to locate Dr Jackson, SG-1 return to Earth hoping to find a way to retrieve their lost friend. The only clue appears to be a similar skull found on Earth by Dr Jackson’s grandfather many years before…
Stargate SG-1 3×20: Maternal Instinct
SG-1 journeys to Kheb to locate the Harcesis child.
Stargate SG-1 3×19: New Ground
SG-1 discovers a planet on which two locals just discovered the Stargate that had been buried for thousands of years. When the team goes through the gate, they meet one of the discoverers, Nyan, an archeologist that was looking for ancient villages. Nyan tells them that the planet is divided into two religions: one that believes that all life began on their planet, and one that believes that the first humans had been brought to the planet using a “gateway.” Those two parties have been at war for decades. Unfortunately the Stargate seems to be in territory possessed by the ones that do not believe in the Stargate. Meanwhile the second scientist has warned the authorities and the army comes after the team. Only Teal’c escapes, and he is severely injured. The others are questioned by the army, who thinks they are enemy spies, and don’t believe a word of what they say when they explain they came through the Stargate. Now it’s up to Teal’c to rescue the rest of SG-1, but while trying to escape he was been shot by a native weapon and loses his eyesight…
Stargate SG-1 3×18: Shades of Grey
When the Tollan refuse to share technology, even after SG-1 saved the planet from a Goa’uld attack, Jack gets angry and steals a device from them. Jack does not see how that was wrong, and can choose between court martial or early retirement. He prefers the retirement, and is contacted by Colonel Maybourne. Maybourne tells Jack that there is an offworld base that has a few teams that retrieve alien technology the hard way when the SG teams fail to do so the diplomatic way. Jack requests to be sent to Eudora (from the episode “A Hundred Days”) to retire. From there he then dials Maybourne’s offworld base to become a team leader there.
Stargate SG-1 3×17: A Hundred Days
During an expedition to a civilized planet, the stargate of that world is hit by a meteor, trapping O’Neil on that world without any apparent hope of rescue. While he slowly gives up his old life and joins in with the relatively primitive civilization of this world, the SG team tries to find a way to reactivate the buried but still-intact stargate and rescue him. The only means to do so is to send Teal’c through on a suicidal one-way mission to tunnel out of the stargate before his air runs out.
Stargate SG-1 3×16: Urgo
SG-1 travels to a paradisical-appearing planet… only to step immediately back out of the Stargate with no memory of their trip. They soon find themselves engaging in odd behavior, and find out that a computer chip has been planted in their minds during their memory blackout. The program in the chip, Urgo, can manifest itself as a friendly-looking, curious entity, that only they can see, because it interacts directly with their perceptions. Urgo can influence their actions, and doesn’t want to be shut down or sent back to his creator. The team has to contact Urgo’s creator, Togar, and convince him to remove the chips, or shut down Urgo.
Stargate SG-1 3×15: Pretense
An unknown user attempts to come through the gate. It is Narim, the Tollan, who first sends Schrodinger, Sam’s gift to him, to identify himself. He follows, using Tollan technology to pass through the iris. He tells SG-1 that Klor’el/Ska’ara has crashed in a death glider. Klor’el was temporarily not in control, and Ska’ara has requested that the Tollan restore his body to him. Jack and Daniel have been chosen as archons to represent Skaara in a Triad, a Tollan trial to decide whether the body belongs to Klor’el or Ska’ara. Meanwhile Sam and Teal’c find out that the Goa’uld who accompanied Klor’el’s archon do strange things in their free time…
Stargate SG-1 3×14: Foothold
SG-1 returns from a mission, and needs to report to the infirmary to see if they brought back any illnesses. Meanwhile they hear there’s been a chemical spill somewhere in the complex. Once in the infirmary, every team member needs a precautionary injection, but Dr. Fraiser injects them with a sedative, rendering them unconscious. Teal’c’s symbiote protects him though - he wakes up and sees General Hammond and Fraiser in a conversation with a few unknown aliens. Teal’c escapes and manages to wake up Sam. Sam makes her way out of the complex unseen, while Teal’c distracts the enemy. Once outside, Sam calls Colonel Maybourne, which she meets in a cafeteria. He is accompanied by Jack and Daniel, who explain Sam that she has been exposed to the chemical spill’s gas and has been hallucinating since. Has she really, or are there indeed aliens impersonating everyone in the SGC?
Stargate SG-1 3×13: The Devil You Know (2)
The Tok’ra find out Sokar is going to take his ship in orbit around Netu, and come up with a plan to kill him: since they don’t have any weapon capable of penetrating Sokar’s shields, they are going to launch some kind of nuclear device into the core of Netu. There it will build up critical mass, and the planet will explode, along with Sokar and his ship. The device gets launched, but Jack, Daniel, Sam, her dad, and Martouf are still on the planet. They now have 12 minutes to get off of the planet, but first they have to deal with an old enemy…






















